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Проблема с ТОУ ПТУРом годами в багтрекере RHS-ов висит. Остается только ждать что они её исправят, иначе никак.
Соответсвенно возможность поражения летящей техники конкурсами тоже конфиг в аддоне, мы можем только подменить орудие или боеприпас.
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Хмм... и ведь точно. Только брэдли не стреляет по самолетам, ракетой, под любыми углами.
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Есть ли возможность заменить ПТУРы на русской технике на американские TOW? Глупо получается когда ПВО не способно сбить Харек, а какой то бмд или танк на любой высоте одной ракетой гасят, при этом радар не показывает, что произведен пуск ракеты.

У нас наоборот TOW заменены на российские птуры, потому что никуда не летели
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Есть ли возможность заменить ПТУРы на русской технике на американские TOW? Глупо получается когда ПВО не способно сбить Харек, а какой то бмд или танк на любой высоте одной ракетой гасят, при этом радар не показывает, что произведен пуск ракеты.
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1. Его нет в воркшопе?
2. Старый мод, вроде никто особо его не хвалил и вроде бы как вместо него было принято VCOMAI юзать. Он реально рабтает?
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Для всех кто жалуется в игре на поведение ботов выкладываю мод на улучшение поведения ИИ https://yadi.sk/d/tfEw4Qxe3UJnA4
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International Thread / Re: Wasp warfare missions bug reports
« Last post by Predator on April 03, 2018, 04:58:21 »
Centurio, arma is not reality and not even DCS, warfare is arcade game.
Maybe you do not know how to repel air attacks?
Use s300/centurion, AA soldiers, Tunguskas/Avenger, Static AA weapons and it will be ok.
I remember one game when a mission had the laser markers on aircrafts. It was a hell cheat option, player can to guide missile with laser marker from his plane while fly and destroy factories before anybody detect him (5000 view distance). However i won do changing HQ position after each attack and wait for HF 3 upgrade.
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International Thread / Re: Wasp warfare missions bug reports
« Last post by Centurio on April 03, 2018, 01:52:42 »
Edit: Forget what i said. Till this moment i never knew it is not reality.  ::) It is an arcade game like WoT or Unreal Tournament and this must be the reason, on ground units almost every detail like the ballistics and even the wire on ATGM is simulated. Even the penetration inside tanks etc. Makes total sense for a arcade game to simulate all that things.

And because it is in "arcade game" overpowering the air craft and making a big disadvantage to ground units is ok, because players in ground units must be some second class players less worth, so the god like air craft players can fly and bomb them back in to stone age, where they belong to. Because they dosnt even "know how to repel an air attack" ...
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International Thread / Re: Wasp warfare missions bug reports
« Last post by Predator on April 02, 2018, 02:17:54 »
Is it a arma 3 thing oder a mod? Airdefense is nearly complete useless? Most ballistic/physic things are in arma 3 with rhs much more realistic then in arma 2. But air def is ridiculous, i mean the kinematics and guidance. In reality it is not the most agile missile, but a very fast one, so the reaction time is very (!) short. And by the way, the air craft dont know, it is illuminated with the fire control radar only, or a missile is on the way. But ingame the missile is slow, sluggish and the Probability of kill seems to drop instantly to 0, when a player starts countermeasures. And he know exactly when a missile was launched.


So it is nearly impossible to shoot down an air craft using countermeasures. Ridiculous OP for air craft. Sorry to say it, but we dont need gimmicks like pseudo S-400 etc. which is much more useless, but normal physics balancing ground and air forces to normal level. Not like battlefield,  fly like a god and do what i like as long as is can respawn and buy new air craft every few minutes. My opinion.
As i say, you can to hit aircraft with tunguska when it has miss to launch countermeasures. Yes, every flash which launched in time allows to to avoid hit, but you can start attack plane by 10 km and early and countermeasures stuff quickly run-out.
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International Thread / Re: Wasp warfare missions bug reports
« Last post by Centurio on March 31, 2018, 22:55:21 »
Is it a arma 3 thing oder a mod? Airdefense is nearly complete useless? Most ballistic/physic things are in arma 3 with rhs much more realistic then in arma 2. But air def is ridiculous, i mean the kinematics and guidance. In reality it is not the most agile missile, but a very fast one, so the reaction time is very (!) short. And by the way, the air craft dont know, it is illuminated with the fire control radar only, or a missile is on the way. But ingame the missile is slow, sluggish and the Probability of kill seems to drop instantly to 0, when a player starts countermeasures. And he know exactly when a missile was launched.


So it is nearly impossible to shoot down an air craft using countermeasures. Ridiculous OP for air craft. Sorry to say it, but we dont need gimmicks like pseudo S-400 etc. which is much more useless, but normal physics balancing ground and air forces to normal level. Not like battlefield,  fly like a god and do what i like as long as is can respawn and buy new air craft every few minutes. My opinion.
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